Linear relationships
The number plane
The Cartesian plane (number plane) is built from two axes: the horizontal -axis and the vertical -axis, crossing at the origin , usually labelled O. Both axes carry arrows and continue into negative numbers.
The axes divide the plane into four quadrants, numbered 1 to 4 anticlockwise starting from the top right. When you draw a plane yourself, remember: arrows on both axes, labels and , the origin marked, and an evenly spaced scale.
Plotting points
Every point is written as coordinates : move across first, then up or down. For go 3 right and 2 up; for go 2 left and 4 down.
- If the point lies on the -axis, like .
- If the point lies on the -axis, like .
Tables of values
A linear relationship links and with a rule such as . A table of values substitutes several values into the rule:
For the rule gives .
Take care with negatives: when , , not .
Graphing linear rules
Plot each pair from the table as a point. For a linear rule the points always fall in a straight line — that is what “linear” means. Join them with a ruler, extend the line past your points, and label it with its rule.
The line crosses the -axis where : read it from the graph, or solve the equation. For , solving gives .
If a point’s coordinates make the rule true, the point lies on the line: lies on because .
Finding the rule
Stick and matchstick patterns hide linear rules. Count how much the total grows at each step — that number multiplies the term. Then adjust with a constant so the first term works.
Triangles built in a row from matches: one triangle uses 3, and each extra triangle adds 2. The rule is (check: gives ). The rule’s power is reaching far terms without drawing: gives .
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